I found these moves to be the most interesting in that each different button press calls out a soldier on the screen to serve a certain function. The second type of special moves relies on the fact that Parasoul is in command of the kingdom’s military. ![]() Therefore, the way to set off these grenades is still under development, but it’s impressive that they are relying on actual gamer play-testing to decide on the final move set. What I found interesting is that the Skullgirls team used EVO as a play-test and actually changed how these grenades worked based on what they saw at the convention. Capcom 2, you should be familiar with this system. The first involves the use of her umbrella, which releases napalm grenades that travel in an arc dictated by how long you hold the button down. Her special moves can be divided into two types. Unlike other characters in the game, her throws keep characters close to her, which allow for combo opportunities off of them. While her umbrella allows for ranged normals, her long legs give her the ability to stomp opponents in the air, similar to Seth from Super Street Fighter IV. One of the first things I noticed about Parasoul is that her umbrella allows for a pretty large range on her weak attacks, allowing for decent poking game to start combos from a distance. She also happens to be in charge of the kingdom’s military and that command is apparent in her moveset. Parasoul is the princess of the Canopy Kingdom and was given a special umbrella that allows her to throw balls of napalm that are instrumental to her play style. Amongst my coverage at EVO this year, I had a chance to sit down with Mike Z and check out the recently announced character “Parasoul” from one fighting game fan to another. Developed by Reverge Labs, this upcoming game features gorgeous 2D graphics and a fighting game engine developed by tournament fighter Mike “Mike Z” Zaimont. This Skullgirls walkthrough is divided into 17 total pages.If you are a fan of fighting games, odds are that Skullgirls is on your radar. Click "Next Page" to see the simple guide for fighting Marie as Parasoul. Once Valentine and Double are knocked out, you'll move down to confront Marie, the Skullgirl. Combo her back to Med School to defeat her. When she comes in, you may take some damage. Once Double is down, Valentine joins the fight. ![]() Combo Double before she can combo you, Double has ruthless combos with no escape. This time around, Double is the first in line. Your fifth fight is against Double and Valentine. Same goes here, just spam the combo from the first fight to win. Just spam the combo from the first fight for success. I did take some damage during this fight, but it shouldn't matter whether you take damage or not. I know these guides are becoming a little repetitive, but spam the combo from the first fight Vs. Just spam LKx2 > MKx2 > HK (Low Kick twice to Middle Kick twice finished off with High Kick). This'll be another one of those characters where one combo = victory. ![]() Once selected, your first fight is against Ms. Parasoul Skullgirls Walkthrough - Skullgirls 70 You can jump to nearby pages of the game using the links above.
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